Osmosis Games is a small, independent educational video game studio determined to help teachers bring engaging, authentic activities to their classrooms.
Our games are carefully crafted so that teachers can realistically use them in a classroom environment. Engagement, scaffolding, differentiation, and standards are all thoughtfully considered in the design process.
Most of our labs and activities are inquiry based so that the scientific method is taught in practice rather than from the textbook. These labs are classroom tested and teacher approved.
Geoff Musick, on the right, is the founder and developer for Osmosis Games. Geoff brings 3 years of teaching experience from the high school science classroom. Having received his M.Ed in 2016, Geoff hopes to bring a fresh and realistic approach to the game industry as it relates to the classroom.
Maggie Musick, left, is the primary alpha and beta tester and assists with level design. Maggie brings 3 years of high school tutoring experience to the team and is currently teaching HS Biology and Anatomy courses. She knows what the biggest high school science misconceptions are and how best to address them.
Leo Musick, middle, is the heart and soul of Osmosis Games. Leo is in charge of company security, making sure Geoff takes a lunch break, and providing emotional support when debugging code.